Rating: 5/5
Age recommendation: 7+ (This game is rated E, but it can be quite difficult in places.)
Today I will be writing my formal review of Super Mario Galaxy, a 3d platforming adventure game starring Mario. I wrote an excited fan piece in August, but one can hardly call it an official review. This piece will describe different aspects of the game. I will discuss plot, controls, gameplay, level design, music, and replayability. I will then follow up with my personal favorite parts of the game. Enough small talk. Let's-a go!
Plot: (Spoilers, but it really doesn't matter.)The plot in this game is relatively weak and the ending is long and convoluted in an otherwise straightforward game. Princess Peach invites Mario to her castle during the Star Festival, but Bowser, or King Koopa and his minions take over the universe. Bowser uproots the castle out of the ground and goes to the center of the universe, taking Peach captive. Mario is flung off into space where he meets a goddess type woman named Rosalina, who is the caretaker of all the Lumas, which are star creatures. Her ship, the Comet Observatory is out of power and Mario must find and rescue all the power stars from the different galaxies in order to reach the center of the universe and save Peach. When this is done, Bowser's new galaxy goes supernova and creates a black hole, which the lumas have to stop. This is basically a convoluted Big Bang, so don't expect a science lesson from this game (although you might pick up a little about how gravity works). While the plot is mediocre at best and character's personalities are oversimplified and stereotyped, the production values on the cutscenes are great for a 2007 Wii game.
Controls: Overall, this game controls really well. You will need the Nunchuck attached to the Wiimote, and you will need a good connection with the sensor bar for certain things, so the game does consume a lot of batteries. Just be sure to have at least four triple A's on hand. You hold the Wiimote facing away from you, and you use A to jump and the analog stick on the nunchuck to move. You will be shaking the Wiimote for spin attacks and using the point-and-click feature for some actions. You can use the B button to shoot starbits, which are collectables, at enemies, and use Z to backflip or long jump. There are three sorts of missions that rely heavily on motion controls, but they are all optional. The only major issues I had with the controls were the rather imprecise controls when you are swimming.
Gameplay: The game has 120 stars to collect in total but you only need 60 to rescue Peach. The observatory functions as a hub-world and you select levels from certain domes. After you defeat Bowser or Bowser Jr. in each dome, you get a new dome opened up. The more stars you collect, the more galaxies there are available. Some galaxies only have 1 star and some have 3. This is not including secret stars and prankster comets, which are basically challenge levels. Once you are in a level, the objective is to find and rescue a star, just like Mario 64, although you have to do stars in a relatively specific order within galaxies, but sometimes you will have multiple stars to do in different galaxies. There are several suits that Mario can acquire, which give him unique abilities. Some levels are more wide and open and all about precision platforming in the vein of Mario 64. In some levels you will be traveling around on small planetoids or manipulating the gravity in an area. You will sometimes be upside-down or even sideways, and it's a bit disorienting at first, but the game has a relatively gentle difficulty curve. There is a tutorial stage.
Level Design: As I mentioned earlier, there are lots of levels where you are out in space, messing with gravity, but there are also more open levels, or combinations of the two. Many of the levels have cool themes, besides outer space including desert, gardens, ice, volcanoes, beaches, and so much more. There is even an amazing ghost galaxy! The bosses, while relatively easy, are genuinely creative. Sometimes there are arrows that mess with the gravity, and sometimes you can fall off edges and appear on the other side of the planet, but sometimes you fall into a black hole and die, although it isn't gruesome. The scariest bosses are Bouldergeist and Bonefin, but there isn't anything too bad. There also happy levels like Gusty Garden Galaxy where you have to float between planets using large flowers. This reminds me of Flik and that dandelion in A Bug's Life, my third (or forth if you count Empire Strikes Back and Return of the Jedi separately) favorite movie of all time. There are so many great assets in this game, but you really need to experiance it it for yourself.
Music: I'll keep this one short, but the game features a fully orchestrated soundtrack with some truly epic pieces and it fits perfectly with the surrounding levels.
Replayability: If you collect all 120 stars, which is a daunting challenge, you can unlock Luigi as a playable character. Then you can replay the entire game this way. The levels are the same, but Luigi has different physics that will somewhat change up the gameplay. The levels are so amazing that they will keep you coming back.
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Bonus!: (My personal favs)
Favorite galaxy: Freezeflame
Favorite stars: Bouncing Down Cake Lane, Through the Meteor Storm, The Dirty tricks of Mr. Burrows
Favorite non-playable characters: Rosalina, Captain Toad, Bowser
Favorite song: Melty Molten Galaxy
Favorite dome: Bedroom
Hardest stars for me: Lava Spire daredevil Run, Battlestation's Purple Coins, Luigi's Purple Coins
Easiest stars for me: Luigi on the Roof, Hurry-Scurry Galaxy, Flipswitch galaxy, Space Junk Road
Favorite powerup: Bee mushroom
Least favorite powerup: Red star
Most annoying stars: Faster than a Speeding penguin (Mario), Cosmic Luigi Underwater Race (Luigi), aforementioned hard stars, Dreadnought's Garbage Dump, Sea Slide Purple Coins
I hope you enjoyed! Please leave a comment (comet) and check back on my blog!!
